

They should be set up like this (or pointing to a custom file path if you've made your own textures). In fact, being a head mesh, it's missing 3 texture files - normal map, skin map, and specular map. The main reason you have black/dark textures is you've not applied a normal map to your mesh. Ok, I've had a look at the files you sent me, and I'm answering here so others can learn from this thread too. Side note: what would you guys recommend using to post images (screenshots) and download options for the related files? nif file? Is there some special extra set of steps, specific to editing/creating head/face meshes, which involves special data sets that are embedded into the mesh? The settings for a mesh in nifskope, and the fact that having it turned on crashes creation kit, certainly seems to imply this. Is this something that's supposed to be baked into the head mesh. My knowledge on facegen data is extremely limited. The only solutions I've found for facegen data not running correctly involve custom actors, and not custom races (which doesn't have any actors). Although, there are a few more variations on this I could try as well.įrom what I can gather, this almost certainly relates to the facegen data, or absence thereof, since it's a custom face mesh (everything else works, it will even load in game without issue). nif file of a working head, but this (not surprisingly) results in other complications.

nif files from Blender, and dancing around all the little caveats that go with using old, outdated codding, because there is nothing up to date to use. I've spent a lot of time learning how to properly import and export. ***Most certainly NOT your standard "dark texture" issue.
